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==Aardwolf ==
   
   
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We sincerely hope that you enjoy the time that you spend at Aardwolf, and help to make it a place where others can do the same. To connect or to learn more, we can be reached at '''www.aardwolf.com'''
 
We sincerely hope that you enjoy the time that you spend at Aardwolf, and help to make it a place where others can do the same. To connect or to learn more, we can be reached at '''www.aardwolf.com'''
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===External Sites===
 
===External Sites===
 
[http://www.aardwolf.com www.aardwolf.com]
 
[http://www.aardwolf.com www.aardwolf.com]

Revision as of 03:22, 15 March 2010

Aardwolf

Aardwolf - A bit of History.

Aardwolf was created back in the latter half of 1996 from the efforts of a dedicated Imm staff. Designed to be everything that a MUD could be, the current Imm team still works hard to bring as many improvements to Aardwolf as possible. Aardwolf is primarily designed to be a very friendly MUD, one with the enjoyment of its players uppermost in the Imms' minds. To this end, you can help by finding out what the rules are and adhering to them, as everyone here is expected to treat everyone else with at least some level of decorum. If you have never MUD'ed before, there are people here that have specifically been chosen for their ability to help new players. Known as Helpers and Advisors, these people have choosen to assist new players get involved in the world. There is a channel called Newbie that will allow you to pose questions to all the Helpers currently logged into the game. In addition, you may find the help file help newhelp of some assistance.


Aardwolf is a restricted Player Kill (PK) Mud, and 99% of PK'ing on Aardwolf is harmless, with no permanent death penalties.


We offer leveling, questing, goals, a solid player base (averages over 300+ daily), a solid and active immortal staff, in game maps and a custom made academy to teach about new players how to play the game.


There are help files for almost all of the skills and spells in the game. Information can be obtained by typing help by itself, or help subject. Also, the index command may prove helpful if you know the first few letters of a subject you'd like to read the help file for, but not the full name. Again, never be afraid to ask.


Although the world of Aardwolf can be bewildering at first, it is worth the effort. The Immortals and players here are very proud of this MUD. If you hang around, you'll see why.


We would love for you to connect to the world of Aardwolf. You can also keep up with us on our Twitter and Facebook pages.


Lastly, to see some of the updates and changes that have been made, try help history.


We sincerely hope that you enjoy the time that you spend at Aardwolf, and help to make it a place where others can do the same. To connect or to learn more, we can be reached at www.aardwolf.com

External Sites

www.aardwolf.com

www.aardwolf.com/wiki

www.twitter.com/aardmud

www.facebook.com/aardwolfmud


Clans

Clans are a group of players following a common theme or goal and are a very important part of Aardwolf. Clans have many features not commonly found among other worlds: their own donation, healing, jail, and recall rooms; separate bank accounts into which members can deposit gold and quest points; optional tax rates to raise income from their members; clan-only skills and spells; clan morgues, where members' corpses go upon death; clan equipment, including armor, potions, and transporters; clan guards and mazes; and exits to some of the harder or more distant places in the mud to reach.


Each clan has specific requirements for joining, promotions, and remaining in that clan. These are decided upon by the clan when it is created, but may change slightly over time. You can find these shortnames and a list of the current clans by typing clist ingame. There are currently 34 player clans on Aardwolf.----


The Fellowship of the Twin Lobes


The Watchmen of Aardwolf


Chapter Honorary - Alliance of Spellcasters


The Seekers


The Order of Shadokil


The Emerald Knights


The Order of Light


The Order of the White Dragon


The Children of Baalzamon


The Hook Clan


Order of the Bard


Crusaders of the Nameless One


The Xunti Cult


Clan Imperium


The Crimson Horde


The Daoine Sidhe


Retribution


Vanir


The Great Circle of Druids


Disciples of Hassan


Sisterhood of the Amazon Warriors


The Soul Pyre


The Society of Tanelorn


Enlightened Brotherhood of the Dominion


Masaki Clan


Dark Templars of Rhabdo Rana


Romani


Knights of Perdition


The Elemental Cabal


Loqui


The Midgaardian Publishing Group


The Creation of Tao


House of Touchstone


The Lost Rogues


Joining a clan is not something to be undertaken lightly; once in a clan, the only way to leave is to become an outcast (see 'help outcast').Players that decide they will never want to be part of a clan can choose to become a loner (see 'help loner'). Players that want to join a clan without having to deal with PK life can seek out NoPK clans. These are indicated by a Y in the NoPK column in clist. More information on NoPK clans can be found in 'help nopk'.The immortals of Aardwolf also comprise a special clan, The Wolf Administration.