Game characteristics[edit | edit source]
Reception[edit | edit source]
Technical infrastructure[edit | edit source]
References[edit | edit source]
- "[infinity-mud.org/history.html Infinity - a brief History by TrevorKane]". Infinity MUD (2005-01-31). Retrieved on 2010-09-14 dead link January 2014.
- AberMUD list accessed January 18, 2013
- Carton, Sean (1995). Internet Virtual Worlds Quick Tour. Ventana Press. pp. 148. ISBN 1-56604-222-4. "Infinity [...] Infinity is a fantasy world based at New Mexico Tech. If you're looking for a place to hang your virtual hat, do a bit of adventuring and have some fun, this is the place to go. It's not heavily populated, but the people there are friendly and helpful to newbies, so its a good place to go if you're starting out. Though Infinity has its share of magical beings and fantastic locations, it's really a peaceful, easygoing place at heart. Stop by and see for yourself."
- Benedikt, Claire Lisette; Ciskowski, Dave (1995). MUDs: Exploring Virtual Worlds on the Internet. BradyGames. pp. 226. ISBN 1-56686-246-9.
- Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc.. pp. 102. ISBN 0-679-75592-6. "Infinity MUD A midsized AberMUD with all the traditional quests as well as its own Infinity quest. Once you've wizzed (eight quests and 300,000 points), you can hang out in the Wiz Dungeon."
[edit | edit source]
- http://www.infinity-mud.org Home page (dead link)
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