KallistiMUD, also known as ErisMUD and Legends of Kallisti (LoK), is a DikuMUD that has been running with minor interruptions since 1992. It is traditional hack and slash style of gameplay in a medieval, swords and sorcery setting, with a loose theme of Discordia.

History Edit

Origins Edit

KallistiMUD was first conceived by a small group of friends at Oregon State University, led by one named "MGI". Much of the early codebase was taken from SolMUD, another early Diku that lost its server and was looking to relocate. After closing down for the summer months (the original server was located in MGI's dorm room), Kallisti returned for good in the fall of 1992 being run by "MGI", "Ivy", and "BoB" and a large team of other immortals. The mud was then moved from MGI's dorm room computer to the OSU CSOS server and later to Kallisti got it's name from the original server that it was on. That server was named by MGI after the apple of discord from the Illuminatus Trilogy.

ErisMUD Edit

Around 1996, much of the original team of administrators had either retired or ceased involvement in the day-to-day activities. The new administrators decided to revamp much of the traditional DikiMUD world and class/race structure. Following a short downtime, the mud rebranded itself as ErisMUD, keeping the tradition of the Discordia theme. Not all of the changes were popular however, especially the player wipe that forced the long-standing player population to start again from scratch. Over the next year, the server population dwindled.

Legends of Kallisti Edit

In early 1998, a coder nicknamed "Sammy" acquired the codebase from one of the old administrators and opened the 3rd incarnation, "Legends of Kallisti". Legends of Kallisti has had 3 iterations, Kallisti 4.0, Kallisti 4.5, and Kallisti 5.0. Kallisti is still running at 4000.

Features Edit

KallistiMUD currently features account level access to all characters, 5 starting classes expanding to 16, 100 mortal levels + special noble titles that are earned as players increase their stats via a meta shop, and a system of bloodlines, where a player's character can have "offspring" that inherit nobility and other perks and those offspring give their ancestor improvements. For the ultimate challenge there is a Paragon type player which a player is reset to level 1 when they die but, depending on their highest level achieved, will give bonuses to all other characters on their account.

External links Edit

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