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'''LegendMUD''' is a [[DikuMUD|Diku]]-derived MUD created in late 1993 and launched officially on February 14, 1994<ref>http://www.legendmud.org/Whatis/overview</ref><ref>[http://www.wgfriends.com/games/view_feature.php?fid=7 "LegendMUD -- More Than a Decade of Goodness"], WGFriends.com</ref>. It is themed around history<ref>[http://books.google.com/books?id=irxO11CTt7MC&pg=PA273&dq=legendmud&lr=&client=firefox-a#PPA267,M1 ''God in the Details: American Religion in Popular Culture'']. Kate McCarthy. Routledge, 2001. ISBN 0415925649, 9780415925648</ref>, and early on used the slogan "history the way they thought it was." In older materials, it is sometimes referenced as just "Legend."It has been in continuous operation since inception, except for minor downtime when moving hosts or when having technical issues.
'''[[MUD1]]''' (referred to as ''MUD1'', to distinguish from its successor, ''[[MUD2]]'') is the oldest [[virtual world]] in existence. It was created in 1978 by [[Roy Trubshaw]] at Essex University on a DEC PDP-10 in the UK, using the MACRO-10 assembly language. He named the game ''Multi-User Dungeon'', in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing.<ref name="wired-article">{{cite journal
 
|author=[[Kevin Kelly (editor)|Kevin Kelly]], [[Howard Rheingold]]
 
|year=1993
 
|title=The Dragon Ate My Homework
 
|journal=[[Wired (magazine)|Wired]]
 
|volume=1
 
|issue=3
 
|url=http://www.wired.com/wired/archive/1.03/muds.html
 
|quote=<small>In 1980, Roy Trubshaw, a British fan of the fantasy role-playing board game Dungeons and Dragons, wrote an electronic version of that game during his final undergraduate year at Essex College. The following year, his classmate Richard Bartle took over the game, expanding the number of potential players and their options for action. He called the game MUD (for Multi-User Dungeons), and put it onto the Internet.</small>
 
}}</ref><ref>{{cite book
 
|author=[[Richard Bartle]]
 
|title=Designing Virtual Worlds
 
|publisher=New Riders
 
|year=2003
 
|isbn=0131018167
 
|quote=<small>The "D" in MUD stands for "Dungeon" [...] because the version of ZORK Roy played was a Fortran port called DUNGEN.</small>
 
|page=741
 
}}</ref>''Zork'' in turn was inspired by an older [[Interactive fiction|text-adventure]] game known as ''[[Colossal Cave Adventure]]'' or ''ADVENT''.<ref>{{cite web
 
|url=http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html
 
|author=[[Tim Anderson]]
 
|coauthor=[[Stu Galley]]
 
|title=The History of Zork
 
|year=1995
 
|quote=<small>Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it Dungeon. (Dave admits to suggesting the new name, but that's only a minor sin.) When Bob the lunatic released his FORTRAN version to the DEC users' group, that was the name he used.</small>
 
}}</ref>
 
   
   

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Featured article

LegendMUD is a Diku-derived MUD created in late 1993 and launched officially on February 14, 1994[1][2]. It is themed around history[3], and early on used the slogan "history the way they thought it was." In older materials, it is sometimes referenced as just "Legend."It has been in continuous operation since inception, except for minor downtime when moving hosts or when having technical issues.


Featured media

Zork I computer game

Screenshot Zork I