In Aardwolf, we have limited PK or player killing. Some clans are devoted to playing the game with like minded people who do not want to be involved at all with PK. Per the helpfile NOPK in mud
Clans that do not want to take part in PK in any form whatsoever can choose to have the NOPK flag.
Clans that do this may keep their morgues etc, but their clan areas have to be open to the public. The following is a list of restrictions and requirements to be a NOPK clan
- You cannot be PK'd or PK another
- You cannot take part in clan wars.
- You cannot raid or defend other clans.
- Your clan hall must be easily reachable at any level.
- Your clan will no longer have a jail.
- You ARE allowed private rooms (as many as you like) but there can be nothing of benefit in your private rooms that is not also available in your public rooms. This includes area exits, heal rate, shops, furniture, etc.
Once a clan takes the NOPK flag, it cannot be reversed for at least 6 months. No cost is involved.
At the time of writing, no reduction in stats allowed on clan objects is planned for NOPK clans, however, these clans have a large advantage in not having to finance clan mazes and guards. We reserve the right to allow additional points on equipment for the full clans in future that will not be available to nopk clans.
The following changes are required (and must be paid for) by a closed clan choosing the no-pk option:
First, your clan will have to pay for the removal of all flags on rooms & objects that violate the rules for a no-pk clan. These include clanonly (on objects), prison/no-recall/pk/etc. on rooms.
Your maze will be blocked off from use. The rooms will be flagged "Free room, Paid For". You will not need to pay again to use these rooms (but you will have to pay for flag removal). The mobs/objs in the maze will be flagged "Free item/mob not paid for" and you will have to pay for any future use of these.
You will need to pay for the removal of any guards within your shops, and the removal of exits to your clan maze/buffer room.
If, in the event you want closed rooms not accessible to the public, you will have to ensure those closed rooms contain nothing that your open rooms do not, right down to fountains, mobs, etc. These closed rooms can be blocked from the public halls with a closed, locked door, unlocked by your clan trans.