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{| class="toccolours" border=1 cellpadding=2 cellspacing=0 width=300px align=right style="margin-right:0.5em"
{{Infobox VG
 
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! colspan="2" align=center|
|title = Threshold RPG
 
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|-
|image =
 
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|colspan="2" align=Center bgcolor="ffffff"| [[Image:Griffon2.jpg]]
|developer = [[Frogdice]]
 
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|-
|released = {{start date|1996|06|17}}
 
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|'''Owners'''|| [http://www.frogdice.com Frogdice, Inc.]
|genre = [[MMORPG]], [[MUD]]
 
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|-
|modes = [[Multiplayer]]
 
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|'''Hosted by'''|| Dedicated Host
|requirements = Internet connection,<br />[[Telnet]] or [[MUD client]]
 
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|-
}}
 
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|'''Date Created'''|| June 11, 2006
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|-
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|'''MUD Genre'''|| Roleplay Enforced
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|-
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|'''Codebase'''|| Custom LPC
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|-
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|'''Rating'''|| Adult (18+)
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|-
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|'''Website'''|| [http://www.thresholdrpg.com www.thresholdrpg.com]
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|-
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|'''Connect'''|| thresholdrpg.com port 23
 
|}
   
'''Threshold''' is a [[roleplay]]ing enforced MUD (Multi-User Dungeon) written in LPC with a custom code-base that has been in operation since June 17, 1996.<ref name="threshold">{{cite web |url=http://www.thresholdrpg.com |title=Threshold homepage }}</ref> It has as many as 100 players online at any given time and is ranked in third place on the all time ranking list of ''Top Mud Sites''.<ref name="mudconnect1">{{cite web|url=http://www.mudconnect.com/reviews/muds/Threshold.html |title=TMC Reviews: Threshold RPG |author=Lynne Hall |publisher=The Mud Connector |date=1999-01-22 |accessdate=2009-01-10}}</ref><ref>{{cite web|url=http://topmudsites.com/alltime-rankings.html|title=TMS All time rankings |publisher=Top Mud Sites |accessdate=2009-01-10}}</ref>
+
'''Threshold''' is a [[roleplay]]ing enforced MUD (Multi-User Dungeon) written in LPC with a custom code-base that has been in operation since June 17, 1996.<ref name="threshold">{{cite web |url=http://www.thresholdrpg.com |title=Threshold homepage }}</ref> It has as many as 100 players online at any given time and is ranked in third place on the all time ranking list of ''Top Mud Sites''.<ref name="mudconnect1">{{cite web|url=http://www.mudconnect.com/reviews/muds/Threshold.html |title=TMC Reviews: Threshold RPG |author=Lynne Hall |publisher=The Mud Connector |date=1999-01-22 |accessdate=2009-01-10}}</ref><ref>{{cite web|url=http://topmudsites.com/alltime-rankings.html|title=TMS All time rankings |publisher=Top Mud Sites |accessdate=2009-01-10}}</ref>
   
Threshold is currently owned by [http://www.frogdice.com Frogdice, Inc], and it was originally created by Michael. A Hartman, known to the game as Aristotle. In 2001, Dalaena was added as an administrator of Threshold, and in 2008, Gesslar became the third person to code on Threshold RPG.
+
Threshold is currently owned by [http://www.frogdice.com Frogdice, Inc], and it was originally created by Michael. A Hartman, known to the game as Aristotle. In 2001, Dalaena was added as an administrator of Threshold, and in 2008, Gesslar became the third person to code on Threshold RPG.
== Gameplay ==
+
== Gameplay ==
   
 
''Threshold'' is a text-based MUD<ref name="cgonline1">{{cite journal|url=http://www.cgonline.com/computer-games-magazine/article/the_list1|title=The List - Some highlights from the roads less traveled in the MMOG scene|publisher=Computer Games Online|author=Brett Todd|issue=156|accessdate=2009-01-10}}</ref> running on a custom server.<ref name="mudconnect1"/> The focus is heavily on [[role-playing]], and the bulk of rules and administrator intervention is to enforce and stimulate role-playing.<ref name="mudconnect1"/> The game doesn't allow minors and one must be over 18 to play.<ref name="usenet1">{{cite web|url=http://groups.google.com/group/rec.games.mud.announce/msg/a331f950eae0421c|title=Threshold Role Playing Game!|date=1997-06-21|accessdate=2009-01-11}}</ref>
 
''Threshold'' is a text-based MUD<ref name="cgonline1">{{cite journal|url=http://www.cgonline.com/computer-games-magazine/article/the_list1|title=The List - Some highlights from the roads less traveled in the MMOG scene|publisher=Computer Games Online|author=Brett Todd|issue=156|accessdate=2009-01-10}}</ref> running on a custom server.<ref name="mudconnect1"/> The focus is heavily on [[role-playing]], and the bulk of rules and administrator intervention is to enforce and stimulate role-playing.<ref name="mudconnect1"/> The game doesn't allow minors and one must be over 18 to play.<ref name="usenet1">{{cite web|url=http://groups.google.com/group/rec.games.mud.announce/msg/a331f950eae0421c|title=Threshold Role Playing Game!|date=1997-06-21|accessdate=2009-01-11}}</ref>
   
 
The game itself may be accessed via a [[telnet]] client or a [[mud client]]. The player goes through a brief character creation, and may then begin interacting with the game world.
 
The game itself may be accessed via a [[telnet]] client or a [[mud client]]. The player goes through a brief character creation, and may then begin interacting with the game world.
== Game World ==
+
== Game World ==
   
Threshold's landmass consists of three continents and a series of islands off the west coast of Sable, the main city, and players tend to congregate in the taverns or their guild.
+
Threshold's landmass consists of three continents and a series of islands off the west coast of Sable, the main city, and players tend to congregate in the taverns or their guild.
   
 
The world of Threshold includes fourteen guilds, one of which is unlisted. Of these fourteen guilds, seven have special roleplaying requirements to join, and many of the guilds have special racial roleplaying restrictions as well.
 
The world of Threshold includes fourteen guilds, one of which is unlisted. Of these fourteen guilds, seven have special roleplaying requirements to join, and many of the guilds have special racial roleplaying restrictions as well.
Line 26: Line 38:
   
 
Threshold places a great trust in its players as players are able to design custom clothing, custom houses, and custom items with very little interference from administrators. Players aid in policing each other by pointing out descriptions or items that break the in-character environment, so while abuses do occur, they are few compared to the power players have over their environment.
 
Threshold places a great trust in its players as players are able to design custom clothing, custom houses, and custom items with very little interference from administrators. Players aid in policing each other by pointing out descriptions or items that break the in-character environment, so while abuses do occur, they are few compared to the power players have over their environment.
 
== Business Model ==
 
== Business Model ==
 
   
 
Threshold started out with a donation system where players donated towards sever upgrades and hosting costs. Then Threshold evolved to a registration system with a yearly subscription fee. In 2007, Threshold became free to play with a [[pay for perks]] system where players can purchase virtual items.<ref>{{cite web |url=http://www.mpogd.com/news/?ID=2661 |title=Threshold RPG is No Longer Pay-to-Play |date=2007-05-20 }}</ref>
 
Threshold started out with a donation system where players donated towards sever upgrades and hosting costs. Then Threshold evolved to a registration system with a yearly subscription fee. In 2007, Threshold became free to play with a [[pay for perks]] system where players can purchase virtual items.<ref>{{cite web |url=http://www.mpogd.com/news/?ID=2661 |title=Threshold RPG is No Longer Pay-to-Play |date=2007-05-20 }}</ref>
== Reception ==
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== Reception ==
   
 
''Threshold'' was, for three consecutive years, ''The MUD Journal'''s highest-rated role-playing game.<ref name="youhaventlived1"/>''[[Computer Games Magazine]]'' listed it as a highlight of less popular MMOGs, describing it as being particularly focused on role-playing, and noting the distinct passion of its players.<ref name="cgonline1"/>
 
''Threshold'' was, for three consecutive years, ''The MUD Journal'''s highest-rated role-playing game.<ref name="youhaventlived1"/>''[[Computer Games Magazine]]'' listed it as a highlight of less popular MMOGs, describing it as being particularly focused on role-playing, and noting the distinct passion of its players.<ref name="cgonline1"/>
   
 
[[Richard Bartle]] has described it as having a individuality lacking in contemporary graphical MMOGs noting its in-game legal system as an example.<ref name="youhaventlived1">{{cite web|url=http://www.youhaventlived.com/qblog/2009/QBlog050109A.html |title=Threshold |author=Richard Bartle|date=2009-01-05 |accessdate=2009-01-10}}</ref>
 
[[Richard Bartle]] has described it as having a individuality lacking in contemporary graphical MMOGs noting its in-game legal system as an example.<ref name="youhaventlived1">{{cite web|url=http://www.youhaventlived.com/qblog/2009/QBlog050109A.html |title=Threshold |author=Richard Bartle|date=2009-01-05 |accessdate=2009-01-10}}</ref>
== References ==
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== References ==
 
{{reflist}}
 
{{reflist}}
   
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== External links ==
 
  +
 
== External links ==
   
 
* [http://www.thresholdrpg.com/ ''Threshold RPG'' official webpage]
 
* [http://www.thresholdrpg.com/ ''Threshold RPG'' official webpage]

Revision as of 11:46, 27 January 2009

Griffon2
Owners Frogdice, Inc.
Hosted by Dedicated Host
Date Created June 11, 2006
MUD Genre Roleplay Enforced
Codebase Custom LPC
Rating Adult (18+)
Website www.thresholdrpg.com
Connect thresholdrpg.com port 23

Threshold is a roleplaying enforced MUD (Multi-User Dungeon) written in LPC with a custom code-base that has been in operation since June 17, 1996.[1] It has as many as 100 players online at any given time and is ranked in third place on the all time ranking list of Top Mud Sites.[2][3]

Threshold is currently owned by Frogdice, Inc, and it was originally created by Michael. A Hartman, known to the game as Aristotle. In 2001, Dalaena was added as an administrator of Threshold, and in 2008, Gesslar became the third person to code on Threshold RPG.

Gameplay

Threshold is a text-based MUD[4] running on a custom server.[2] The focus is heavily on role-playing, and the bulk of rules and administrator intervention is to enforce and stimulate role-playing.[2] The game doesn't allow minors and one must be over 18 to play.[5]

The game itself may be accessed via a telnet client or a mud client. The player goes through a brief character creation, and may then begin interacting with the game world.

Game World

Threshold's landmass consists of three continents and a series of islands off the west coast of Sable, the main city, and players tend to congregate in the taverns or their guild.

The world of Threshold includes fourteen guilds, one of which is unlisted. Of these fourteen guilds, seven have special roleplaying requirements to join, and many of the guilds have special racial roleplaying restrictions as well.

In addition to the guilds, player created clans and organizations wield much of the power on Threshold. Each clan needs an approved charter, with active roleplay propositions, and four members to create the clan. From there, the clans may determine how many ranks they have and what to call those rankings. This leaves room for a lot of customization.

Threshold places a great trust in its players as players are able to design custom clothing, custom houses, and custom items with very little interference from administrators. Players aid in policing each other by pointing out descriptions or items that break the in-character environment, so while abuses do occur, they are few compared to the power players have over their environment.

Business Model

Threshold started out with a donation system where players donated towards sever upgrades and hosting costs. Then Threshold evolved to a registration system with a yearly subscription fee. In 2007, Threshold became free to play with a pay for perks system where players can purchase virtual items.[6]

Reception

Threshold was, for three consecutive years, The MUD Journal's highest-rated role-playing game.[7]Computer Games Magazine listed it as a highlight of less popular MMOGs, describing it as being particularly focused on role-playing, and noting the distinct passion of its players.[4]

Richard Bartle has described it as having a individuality lacking in contemporary graphical MMOGs noting its in-game legal system as an example.[7]

References

  1. "Threshold homepage".
  2. 2.0 2.1 2.2 Lynne Hall (1999-01-22). "TMC Reviews: Threshold RPG". The Mud Connector. Retrieved on 2009-01-10.
  3. "TMS All time rankings". Top Mud Sites. Retrieved on 2009-01-10.
  4. 4.0 4.1 Brett Todd. The List - Some highlights from the roads less traveled in the MMOG scene. Computer Games Online. http://www.cgonline.com/computer-games-magazine/article/the_list1. Retrieved on 10 January 2009. 
  5. "Threshold Role Playing Game!" (1997-06-21). Retrieved on 2009-01-11.
  6. "Threshold RPG is No Longer Pay-to-Play" (2007-05-20).
  7. 7.0 7.1 Richard Bartle (2009-01-05). "Threshold". Retrieved on 2009-01-10.





External links

This page uses content from Wikipedia. The original article was at Threshold (online game).
The list of authors can be seen in the page history. As with MUD Wiki, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).