|Hosted by||Dedicated Host|
|Date Created||June 11, 2006|
|MUD Genre||Roleplay Enforced|
Threshold is a roleplaying enforced MUD (Multi-User Dungeon) written in LPC with a custom code-base that has been in operation since June 17, 1996. It has as many as 100 players online at any given time and is ranked in third place on the all time ranking list of Top Mud Sites.
Threshold is currently owned by Frogdice, Inc, and it was originally created by Michael. A Hartman, known to the game as Aristotle. In 2001, Dalaena was added as an administrator of Threshold, and in 2008, Gesslar became the third person to code on Threshold RPG.
Gameplay[edit | edit source]
Threshold is a text-based MUD running on a custom server. The focus is heavily on role-playing, and the bulk of rules and administrator intervention is to enforce and stimulate role-playing. The game doesn't allow minors and one must be over 18 to play.
Game World[edit | edit source]
Threshold's landmass consists of three continents and a series of islands off the west coast of Sable, the main city, and players tend to congregate in the taverns or their guild.
The world of Threshold includes fourteen guilds, one of which is unlisted. Of these fourteen guilds, seven have special roleplaying requirements to join, and many of the guilds have special racial roleplaying restrictions as well.
In addition to the guilds, player created clans and organizations wield much of the power on Threshold. Each clan needs an approved charter, with active roleplay propositions, and four members to create the clan. From there, the clans may determine how many ranks they have and what to call those rankings. This leaves room for a lot of customization.
Threshold places a great trust in its players as players are able to design custom clothing, custom houses, and custom items with very little interference from administrators. Players aid in policing each other by pointing out descriptions or items that break the in-character environment, so while abuses do occur, they are few compared to the power players have over their environment.
Business Model[edit | edit source]
Threshold started out with a donation system where players donated towards sever upgrades and hosting costs. Then Threshold evolved to a registration system with a yearly subscription fee. In 2007, Threshold became free to play with a pay for perks system where players can purchase virtual items.
Reception[edit | edit source]
Threshold was, for three consecutive years, The MUD Journal's highest-rated role-playing game.Computer Games Magazine listed it as a highlight of less popular MMOGs, describing it as being particularly focused on role-playing, and noting the distinct passion of its players.
References[edit | edit source]
- "Threshold homepage".
- Lynne Hall (1999-01-22). "TMC Reviews: Threshold RPG". The Mud Connector. Retrieved on 2009-01-10.
- "TMS All time rankings". Top Mud Sites. Retrieved on 2009-01-10.
- Brett Todd. The List - Some highlights from the roads less traveled in the MMOG scene. Computer Games Online. http://www.cgonline.com/computer-games-magazine/article/the_list1. Retrieved on 10 January 2009.
- "Threshold Role Playing Game!" (1997-06-21). Retrieved on 2009-01-11.
- "Threshold RPG is No Longer Pay-to-Play" (2007-05-20).
- Richard Bartle (2009-01-05). "Threshold". Retrieved on 2009-01-10.
[edit | edit source]
|This page uses content from Wikipedia. The original article was at Threshold (online game).|
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